Bungie gaat wapens in Destiny opnieuw balanceren; Gjallarhorn wordt minder krachtig

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Bungie gaat wapens in Destiny opnieuw balanceren; Gjallarhorn wordt minder krachtig

Geplaatst: 20 juli 2012 - 05:54

Aangepast: 16 november 2022 - 09:22

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MULTIPLATFORM - Destiny-ontwikkelaar Bungie heeft afgelopen weekend een grote herbalancering aangekondigd voor de wapens in de game. Eerder heeft men al wel eens de kracht van sommige wapens iets herzien, maar binnenkort gaat men echt grote aanpassingen doorvoeren. Kind van de rekening wordt onder andere het meest gehate en tevens meest geliefde exotische wapen uit de game: de Gjallarhorn. Volgens ontwikkelaar Jon Weisnewski was een krachtige raketwerper zeker het doel van de Gjallarhorn. Het resultaat is echter dat veel groepen het bezit van een Gjallarhorn verplicht stellen om mee te mogen doen, omdat het zo'n krachtig wapen is. En aangezien je aan het toeval bent overgelaten om een Gjallarhorn te verdienen, zorgt dit ervoor dat er nogal wat Destiny-spelers al weken of maanden gefrustreerd wachten om eindelijk een Gjallarhorn te bemachtigen. Het bezit van een Gjallarhorn is dus een groot goed, maar daar gaat Bungie wat aan veranderen door de kracht van de doelzoekende Wolfpack Rounds flink te verminderen. Weisnewski vertelde: We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn&#8217t have it. We strive for Destiny to be a place where a single weapon or strategy does not dictate how, or with whom, you spend your time. In the new world Gjallarhorn is still worthy of its legacy as an exotic Heavy Weapon, but we hope it promotes inclusive behavior rather than exclusivity.De Gjallarhorn wordt dus wat minder krachtig, wat ook voor andere populaire wapens zoals Thorn zal gelden. Daarentegen worden autorifles weer wat krachtiger, maar vereisen ze ook wat meer precisie. Bekijk hieronder een overzicht van de aankomende updates voor de wapens in Destiny:Weapon category updates: Auto rifles: &#8211 Increase base damage &#8211 Start damage falloff closer to the player to emphasize its role as a close to medium range weapon &#8211 Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently &#8211 Boost damage by 10% against AI combatants Pulse rifles: &#8211 Reduce base damage of the medium RoF by about 2.5% &#8212 PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim&#8217s Armor stat &#8211 Small reduction in base stability. A burst should still land all shots at optimal range, but three precision hits will require more weapon control to land consistently &#8211 Increase magazine size on for all base inventory stats Scout rifles: &#8211 Increase base damage for medium to high Rate of Fire Scout Rifles &#8212 PVP: Does not affect TTK in PVP on a Guardian with full health &#8211 Increase magazine size for all base inventory stats &#8211 Reduce Final Accuracy when firing from hip &#8211 Fast firing outside of ADS will be less accurate &#8211 Boost damage by 5% against AI combatants Hand cannons &#8211 Start damage falloff closer to the player to limit long range lethality &#8211 Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable &#8211 Reduce final accuracy when firing from hip &#8211 Fast firing from hip is less reliable &#8211 Reduce magazine size for all base inventory stats &#8211 Reduce base Optics (zoom) for all Hand Cannons &#8211 ADS now grants more width in favor of depth Shotguns &#8211 Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat: &#8211 Reduce Shot Package Accuracy buff by 30% &#8211 Rangefinder adds a 5% base Range increase on ADS (was 20%) &#8211 Reduce Precision Damage multiplier on Shotguns by 10% &#8211 Reduce damage against AI combatants by 10% Fusion rifles &#8211 Slow charging, high Impact Fusion Rifles have decreased Range values &#8211 Makes it more difficult to max out Range for these weapons &#8211 Projectile Speed for Fusion Rifles is slightly reduced &#8211 Emphasizes the need to lead a targets outside medium range &#8211 Improve Accuracy for short range Fusion Rifles &#8211 Reduce Accuracy for long range Fusion Rifles Sniper rifles &#8211 Final Round on Sniper Rifles buffs precision damage only, not base damage (This change only affects this perk when combined with Sniper Rifles) Rocket launchers &#8211 Slight increase in base Blast Radius. &#8211 Grenades and Horseshoes proximity detonation reduced. Weapon-specific updates Hard Light &#8211 Increase base Stability to 80 (was 65) &#8211 Increase bounce count for Hard Light projectiles &#8211 Hard Light projectiles are not affected by Damage Falloff Necrochasm &#8211 Increase base Stability to 60 (was 40) &#8211 Increase magazine size &#8211 Cursebringer perk will always trigger on a precision kill &#8211 Cursebringer explosion has increased radius and deals more damage The Last Word &#8211 Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30). &#8211 Reduce effective range while in ADS. &#8211 Increase accuracy and precision damage aim assist scale when firing from the hip. &#8220Get three coffins ready.&#8221 &#8211 Fixed bugs with Hipfire damage bonus applying incorrectly Thorn &#8211 Reduce base damage of Thorn&#8217s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE &#8211 Allow DoT to stack up to 5x across multiple landed projectiles (This is a net buff for Thorn&#8217s DoT, but reduces the lethality of the weapon in PVP) Hawkmoon &#8211 Add a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PVP &#8211 Add 2 rounds to Hawkmoon&#8217s magazine when Holding Aces is unlocked &#8211 Luck in the Chamber damage bonus reduced by 3% Ice Breaker &#8211 Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds No Land Beyond &#8211 Increase weapon handling speed for faster time to aim, ready, and stow &#8211 Adjust sights to fix overlap/parallax issue while aimed &#8211 Increase time decay of The Master to 8 seconds &#8211 Add an additional 20% Precision Damage bonus while The Master is active Black Hammer &#8211 Increase ammo inventory to 18 rounds &#8211 White Nail perk now pulls ammo from your inventory Lord of Wolves &#8211 Tripled recovery boost bonus for allies granted by Lord of Wolves

MULTIPLATFORM - Destiny-ontwikkelaar Bungie heeft afgelopen weekend een grote herbalancering aangekondigd voor de wapens in de game. Eerder heeft men al wel eens de kracht van sommige wapens iets herzien, maar binnenkort gaat men echt grote aanpassingen doorvoeren. Kind van de rekening wordt onder andere het meest gehate en tevens meest geliefde exotische wapen uit de game: de Gjallarhorn. Volgens ontwikkelaar Jon Weisnewski was een krachtige raketwerper zeker het doel van de Gjallarhorn. Het resultaat is echter dat veel groepen het bezit van een Gjallarhorn verplicht stellen om mee te mogen doen, omdat het zo'n krachtig wapen is. En aangezien je aan het toeval bent overgelaten om een Gjallarhorn te verdienen, zorgt dit ervoor dat er nogal wat Destiny-spelers al weken of maanden gefrustreerd wachten om eindelijk een Gjallarhorn te bemachtigen. Het bezit van een Gjallarhorn is dus een groot goed, maar daar gaat Bungie wat aan veranderen door de kracht van de doelzoekende Wolfpack Rounds flink te verminderen. Weisnewski vertelde: We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn't have it. We strive for Destiny to be a place where a single weapon or strategy does not dictate how, or with whom, you spend your time. In the new world Gjallarhorn is still worthy of its legacy as an exotic Heavy Weapon, but we hope it promotes inclusive behavior rather than exclusivity.De Gjallarhorn wordt dus wat minder krachtig, wat ook voor andere populaire wapens zoals Thorn zal gelden. Daarentegen worden autorifles weer wat krachtiger, maar vereisen ze ook wat meer precisie. Bekijk hieronder een overzicht van de aankomende updates voor de wapens in Destiny:Weapon category updates: Auto rifles: - Increase base damage - Start damage falloff closer to the player to emphasize its role as a close to medium range weapon - Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently - Boost damage by 10% against AI combatants Pulse rifles: - Reduce base damage of the medium RoF by about 2.5%

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