The Witcher 3: Wild Hunt krijgt de volgende verbeteringen in patch 1.04
MULTIPLATFORM - The Witcher 3: Wild Hunt heeft net als veel andere games geen volledig vlekkeloze release gehad. Na drie patches draait de game nog niet geheel soepel en kampt de RPG met framedrops, bugs en glitches. Gelukkig werkt ontwikkelaar CD Projekt RED hard aan updates en patch 1.04 is inmiddels onderweg. Het bedrijf heeft alvast de verbeteringen op een rijtje gezet en The Witcher 3 moet vooral stabieler gaan draaien in-game als tijdens cutscenes, de camera zal soepeler draaien, diverse quests worden aangepast, bugs en glitches worden er uitgehaald en de XP bug wordt uiteraard gefikst. Bekijk hieronder de changelog van patch 1.04, die overigens nog aangevuld zal worden door CD Projekt RED. De patch verschijnt deze week voor de diverse platformen. Geralt will not longer interact with candles near chests and other interactive elements General stability and performance improvements Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC Improved camera smoothness Performance improvements during some cutscenes Fixed case where game was crashing on loading a save in certain situations Various bug fixes and user experience improvements in GUI panels Fixed issue where some players were unable to run after Wandering in the Dark quest Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest Too many wild hunt minions were spawned during Ciri’s Story: Fleeing the Bog quest Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest Fixed issue where Player was unable to move freely during Blindingly Obvious quest Fixed issue where Player was unable to activate portal during Wandering in the Dark quest Fixed issue where Player could get trapped in Turseach castle ruins Fixed issue where Roche was not present at Hanged Man’s tree during Eye for an Eye quest Fixed issue where Player was unable to talk or interact with certain NPCs Fixed issue where Sirens in quest Lord of Undvik could be invulnerable Fixed issue where player was unable to use certain actions after Carnal Sins quest Fixed issue where Geralt was sometimes unable to mount Roach Fixed issue where some players where experiencing infinite loading screen during King’s Gambit quest Fixed issue where Simun was not properly spawned in An Unpaid Debt quest Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven’s Treasure quest The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch Benieuwd wat wij van The Witcher 3: Wild Hunt vinden? Lees de review en bekijk de video review.
MULTIPLATFORM - The Witcher 3: Wild Hunt heeft net als veel andere games geen volledig vlekkeloze release gehad. Na drie patches draait de game nog niet geheel soepel en kampt de RPG met framedrops, bugs en glitches. Gelukkig werkt ontwikkelaar CD Projekt RED hard aan updates en patch 1.04 is inmiddels onderweg.
Het bedrijf heeft alvast de verbeteringen op een rijtje gezet en The Witcher 3 moet vooral stabieler gaan draaien in-game als tijdens cutscenes, de camera zal soepeler draaien, diverse quests worden aangepast, bugs en glitches worden er uitgehaald en de XP bug wordt uiteraard gefikst.
Bekijk hieronder de changelog van patch 1.04, die overigens nog aangevuld zal worden door CD Projekt RED. De patch verschijnt deze week voor de diverse platformen. Geralt will not longer interact with candles near chests and other interactive elements
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC
Improved camera smoothness
Performance improvements during some cutscenes
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciri’s Story: Fleeing the Bog quest
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Man’s tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during King’s Gambit quest
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven’s Treasure quest
The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch Benieuwd wat wij van The Witcher 3: Wild Hunt vinden? Lees de review en bekijk de video review.