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Spearhead+Hercules 3d prophet 9000 Pro

Anoniem
ToXiC
1 antwoord
  • Ik heb sinds kort deze videokaart en heb een probleem met Spearhead ,ik heb alles al geprobeerd en alle forums afgezocht maar geen resultaat ,de foutmelding die ik krijg is deze:
    – Common Initialization —
    Medal of Honor Spearhead 2.0 win-x86 Oct 24 2002
    —– FS_Startup —–
    Current search path:
    C:\PROGRA~1\EAGAME~1\MOHAA/mainta
    C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak2.pk3 (767 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak1.pk3 (6969 files)
    C:\PROGRA~1\EAGAME~1\MOHAA/main
    C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)

    ———————-
    26030 files in pk3 files
    execing default.cfg
    execing buildver.cfg
    execing menu.cfg
    execing newconfig.cfg
    execing localize.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    execing newconfig.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    …detecting CPU, found Intel Pentium III

    ——- Input Initialization ——-
    Initializing DirectInput…
    Couldn't set DI coop level
    Falling back to Win32 mouse support…
    ——- Input Initialization Complete ——- 30
    You are now setup for medium mode.
    —– Client Initialization —–
    Called FadeSound with: 0.000000
    —– Initializing Renderer —-
    —– R_Init —–
    Initializing OpenGL subsystem
    …initializing QGL
    …calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
    …setting mode 4: 800 600 FS
    …using colorsbits of 32
    …calling CDS: ok
    …registered window class
    …created window@0,0 (800x600)
    Initializing OpenGL driver
    …getting DC: succeeded
    …GLW_ChoosePFD( 32, 32, 0 )
    …39 PFDs found
    …hardware acceleration found
    …PIXELFORMAT 3 selected
    …creating GL context: succeeded
    …making context current: succeeded
    Initializing OpenGL extensions
    …ignoring GL_EXT_texture_compression_s3tc
    …ignoring GL_ARB_texture_compression
    …using GL_EXT_texture_env_add
    …using WGL_EXT_swap_control
    …using GL_ARB_multitexture
    …ignoring GL_EXT_texture_env_combine
    …using GL_EXT_compiled_vertex_array
    …WGL_3DFX_gamma_control not found

    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: Radeon 9000 DDR x86/SSE2
    GL_VERSION: 1.3.3508 WinXP Release
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_crossbar
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_blend
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_ATI_element_array
    GL_EXTENSIONS: GL_ATI_envmap_bumpmap
    GL_EXTENSIONS: GL_ATI_fragment_shader
    GL_EXTENSIONS: GL_ATI_map_object_buffer
    GL_EXTENSIONS: GL_ATI_texture_env_combine3
    GL_EXTENSIONS: GL_ATI_texture_mirror_once
    GL_EXTENSIONS: GL_ATI_vertex_array_object
    GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object
    GL_EXTENSIONS: GL_ATI_vertex_streams
    GL_EXTENSIONS: GL_ATIX_texture_env_combine3
    GL_EXTENSIONS: GL_ATIX_texture_env_route
    GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texgen_reflection
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_texture_rectangle
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_EXT_vertex_shader
    GL_EXTENSIONS: GL_HP_occlusion_test
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_occlusion_query
    GL_EXTENSIONS: GL_SGI_color_matrix
    GL_EXTENSIONS: GL_SGI_texture_edge_clamp
    GL_EXTENSIONS: GL_SGIS_texture_border_clamp
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_multitexture
    GL_EXTENSIONS: GL_SUN_multi_draw_arrays
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_extensions_string
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 6

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 1
    picmip_models: 1
    picmip_sky: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    —– finished R_Init —–
    ——- profiling DrawBackground methods ——-
    glDrawPixels w/ BGR: 1867964 clocks
    glDrawPixels w/ RGB: 1847376 clocks
    glTexSubImage2D w/ BGR: 1956284 clocks
    glTexSubImage2D w/ RGB: 1518844 clocks
    DrawBackground: using glTexSubImage2D with RGB data
    ——————————-
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: D68S1L0J

    ——- Sound Initialization (full) ——-
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    —– Sound Info —–
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 44100
    ———————-
    ——- Sound Initialization Complete ——- 160 ms
    Setting up Shaders
    Loading inventory…
    —– Client Initialization Complete —– 3711 ms
    — Common Initialization Complete — 5163 ms
    Working directory: C:\PROGRA~1\EAGAME~1\MOHAA
    Loading Localization File global/localization.txt
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    trFMV::play(), playing EAlogo.RoQ
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    You are now setup for easy mode.
    —— Server Initialization ——
    Server: briefing/briefingt1
    Called FadeSound with: 0.000000
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    Setting up Shaders
    UI_DrawConnect called
    LoadLibrary("mainta/gamex86.dll") failed
    …reason: 'Ongeldige toegang tot geheugenlocatie.

    '
    —– CL_Shutdown —–
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    ——- Sound Shutdown (full) ——-
    ——- S_MILES_StopAllSounds ——-
    ——- S_MILES_StopMP3 ——-
    ——- Q_AIL_shutdown ——-
    ——- S_MILES_FreeDLL ——-
    ——- S_MILES_FreeDLL Finished! ——-
    ——- Miles DLL Removed ——-
    ——- Sound Deallocation (4) ——-
    Deallocating 0x 4 (Done)
    Deallocating 0x 4 (Done)
    Deallocating 0x 4 (Done)
    ——- Sound Shutdown Complete ——-
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    …wglMakeCurrent( NULL, NULL ): success
    …deleting GL context: success
    …releasing DC: success
    …hiding window
    …destroying window
    …window successfully destroyed
    …resetting display
    …shutting down QGL
    …unloading OpenGL DLL
    ———————–
    —– Server Shutdown —–
    —————————
    Couldn't load game
    Er zitten een paar fouten in b.v LoadLibrary("mainta/gamex86.dll") failed
    …reason: 'Ongeldige toegang tot geheugenlocatie en iets met de Open Gl
    Ik heb de nieuwste drivers van ATI en Hercules geprobeerd maar niets helpt ,ik heb geen problemen met MOH AA of SOF .
    Ik heb Windows XP en een Dell computer 4550 ,waarvan ik niet het moederbord kan achterhalen ,ik heb ook Directx 9
    Bij voorbaat dank
    Noddy

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