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Vraag & Antwoord

Videokaarten en monitoren

MOHAA doet het niet goed. :cry:

None
14 antwoorden
  • hallo mensen op dit forum.

    Ik heb een probleem met m'n beeldkaart (geloof ik)

    Ik wilde laats "Medal of Honor:Allied Assauld" weer eens een keer spelen,
    maar nadat ik um hebt geinstalleerd geeft ie een foutmelding van m'n openGL :S.
    Dus ik effuh naar Nvidia … en daar een driver gedownload. Toen deed het spel het weer, maar elkekeer als ik aan het spelen ben, dan valt ie compleet uit. maar voordat ie uitviel krijg ik nog een ander schermpje te zien (was maar heeel even). het leek op een soort van dos-scherm maar dan in het blauw met heel veel tekst.

    weet iemand misschien waar het aan ken liggen?
    weet iemand misschien hoe ik het ken oplossen?

    GREETZ Eusebio

    **********attachment**********

    GF2 v1700 PRO van Asus MX-400

    **********attachment**********

    GREETZ AGAIN. :wink:
  • [quote:f46eeb0ad7="Eusebio"]Het leek op een soort van dos-scherm maar dan in het blauw met heel veel tekst.[/quote:f46eeb0ad7]

    Kun je ongeveer zeggen waar die tekst over ging of wat er ongeveer in stond? :-?
  • neej sorry … anders zou ik het erbij typen. Dat scherm was maar heel even.
  • ik heb weer geprobeerd het spel te spelen, en ik kom weer wat verder maar nu krijg ik een andere melding;

    "recursive eror after: area >= cm.numAreas"

    dit zag ik in dezelfe venster waar ik die melding zag van die openGL.
    Ik heb effuh een kopie gemaakt van de tekst die in dat venster zit.

    (Ik weet niet of de mods daar zo blij mee zijn. anders hoor ik het wel van ze)

    **********attachment**********

    — Common Initialization —
    Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
    —– FS_Startup —–
    Current search path:
    D:\GAMES\MOHAA\main\Pak5.pk3 (259 files)
    D:\GAMES\MOHAA\main\Pak4.pk3 (593 files)
    D:\GAMES\MOHAA\main\Pak3.pk3 (669 files)
    D:\GAMES\MOHAA\main\Pak2.pk3 (4722 files)
    D:\GAMES\MOHAA\main\Pak1.pk3 (772 files)
    D:\GAMES\MOHAA\main\Pak0.pk3 (11175 files)
    D:\GAMES\MOHAA/main

    ———————-
    18190 files in pk3 files
    execing default.cfg
    execing menu.cfg
    execing newconfig.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    …detecting CPU, found Intel Pentium III

    ——- Input Initialization ——-
    Initializing DirectInput…
    Couldn't set DI coop level
    Falling back to Win32 mouse support…
    ——- Input Initialization Complete ——- 47
    You are now setup for easy mode.
    —– Client Initialization —–
    Called FadeSound with: 0.000000
    —– Initializing Renderer —-
    —– R_Init —–
    Initializing OpenGL subsystem
    …initializing QGL
    …calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
    …setting mode 3: 640 480 FS
    …using colorsbits of 16
    …calling CDS: ok
    …registered window class
    …created window@0,0 (640x480)
    Initializing OpenGL driver
    …getting DC: succeeded
    …GLW_ChoosePFD( 16, 16, 0 )
    …41 PFDs found
    …hardware acceleration found
    …PIXELFORMAT 3 selected
    …creating GL context: succeeded
    …making context current: succeeded
    Initializing OpenGL extensions
    …ignoring GL_EXT_texture_compression_s3tc
    …ignoring GL_ARB_texture_compression
    …using GL_EXT_texture_env_add
    …using WGL_EXT_swap_control
    …using GL_ARB_multitexture
    …ignoring GL_EXT_texture_env_combine
    …using GL_EXT_compiled_vertex_array
    …WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce2 MX/AGP/SSE2
    GL_VERSION: 1.3.1
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_paletted_texture
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shared_texture_palette
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_EXT_vertex_weighting
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_evaluators
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_texgen_emboss
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_multitexture
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    —– finished R_Init —–
    ——- profiling DrawBackground methods ——-
    glDrawPixels w/ BGR: 10412 clocks
    glDrawPixels w/ RGB: 9828 clocks
    glTexSubImage2D w/ BGR: 2538012 clocks
    glTexSubImage2D w/ RGB: 1554380 clocks
    DrawBackground: using glDrawPixels with RGB data
    ——————————-
    —— Force Feedback Initialization —–
    Loading ff…
    ff: Creating feedback device:
    ff: …no ff mouse found
    Failed to load ff dll
    ——————————————
    ——— Force Feedback Shutdown ——–
    ——————————————
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: bremerp4
    IP: 192.168.1.13
    ——- Sound Initialization (full) ——-
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    —– Sound Info —–
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 11025
    ———————-
    ——- Sound Initialization Complete ——- 194 ms
    Setting up Shaders
    Loading inventory…
    —– Client Initialization Complete —– 1848 ms
    — Common Initialization Complete — 3190 ms
    Working directory: D:\GAMES\MOHAA
    Loading Localization File global/localization.txt
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    trFMV::play(), playing EAlogo.RoQ
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    trFMV::play(), playing 2015intro.RoQ
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    trFMV::play(), playing intro.RoQ
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    —— Server Initialization ——
    Server: training
    Called FadeSound with: 0.000000
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    Setting up Shaders
    UI_DrawConnect called
    —— Server Initialization Complete —— 3.04 seconds
    Called FadeSound with: 0.000000
    ——- Sound Begin Registration ——-
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    ——- Sound Begin Registration Complete ——-


    ———–PARSING UBERSOUND————
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 2.508000 seconds.
    ————-UBERSOUND DONE—————



    ———–PARSING UBERDIALOG————
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 0.309000 seconds.
    ————-UBERDIALOG DONE—————

    stitched 4 LoD cracks
    …loaded 3553 faces, 788 meshes, 0 trisurfs, 0 flares
    R_LevelMarksLoad: maps/training.dcl not found
    ——- Sound End Registration ——-
    ——- Sound End Registration Complete ——-
    CL_EndRegistration: 0.00 seconds
    CL_InitCGame: 7.02 seconds
    Saving to training0002 (autosave)…
    Game Saved
    Done.
    Called FadeSound with: 0.000000
    You have acquired the radio!
    **************S_LoadSound: sound/default.wav
    Use your mouse to look at each of the four guard towers.
    **************S_LoadSound: sound/default.wav
    An objective has been added!
    **************S_LoadSound: sound/default.wav
    An objective has been completed!
    **************S_LoadSound: sound/default.wav
    Press UPARROW to move forwards.
    **************S_LoadSound: sound/default.wav
    Press DOWNARROW to move backwards.
    **************S_LoadSound: sound/default.wav
    Press LEFTARROW to move left and RIGHTARROW to move right.
    **************S_LoadSound: sound/default.wav
    An objective has been added!
    **************S_LoadSound: sound/default.wav
    Press Tab to see your list of objectives.
    **************S_LoadSound: sound/default.wav
    An objective has been completed!
    **************S_LoadSound: sound/default.wav
    Press Tab to see your new objective.
    **************S_LoadSound: sound/default.wav
    Press Space to jump.
    **************S_LoadSound: sound/default.wav
    An objective has been completed!
    **************S_LoadSound: sound/default.wav
    Press Left Ctrl to duck.
    **************S_LoadSound: sound/default.wav
    Press Left Ctrl to stand up.
    **************S_LoadSound: sound/default.wav
    Press UPARROW and look up to climb up the ladder.
    **************S_LoadSound: sound/default.wav
    Press e to grab a ladder.
    **************S_LoadSound: sound/default.wav
    Look down and press UPARROW to descend the ladder.
    You have acquired explosives!
    **************S_LoadSound: sound/default.wav
    Press e to get the explosives.
    **************S_LoadSound: sound/default.wav
    An objective has been completed!
    **************S_LoadSound: sound/default.wav
    An objective has been added!
    Saving to training0003…
    Game Saved
    Done.
    **************S_LoadSound: sound/default.wav
    Press Enter to plant the bomb on the tank.
    **************S_LoadSound: sound/default.wav
    An objective has been completed!


    ClientGameCommandManager::LoopSound

    **************S_LoadSound: sound/default.wav
    An objective has been added!
    **************S_LoadSound: sound/default.wav
    Press Enter to open doors.
    Saving to training0004…
    Game Saved
    Done.
    Recovered 100 Health
    Got 24 Pistol Rounds
    Got 24 Pistol Rounds
    Picked Up Colt 45
    Got 24 Pistol Rounds
    **************S_LoadSound: sound/default.wav
    Press 1 to switch to a pistol.
    **************S_LoadSound: sound/default.wav
    Press Mouse2 to pistol whip.
    **************S_LoadSound: sound/default.wav
    Press Mouse1 to fire.
    **************S_LoadSound: sound/default.wav
    Shoot the target three times.
    **************S_LoadSound: sound/default.wav
    Go to the next room and pick up the Thompson (press Enter ).
    ********************
    ERROR: area >= cm.numAreas
    ********************
    —– Server Shutdown —–
    —————————
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    recursive error after: area >= cm.numAreas

    **********attachment**********
    GREETZ Eusebio
  • DIt heeft volgens mij niets met je videokaart te maken.

    Er zit gewoon een error in: cm.numAreas

    Instaleer MOHAA nog eens openieuw

    heb je een legale versie?
  • dat opnieuw installen. dat heb ik al voor de 5e keer gedaan.
    ik wist niet C-ker of het met m'n videokaart temaken had.

    ik zal het nog maar eens een keer doen

    GREETZ Eusebio

    p.s neej ik heb um niet illegaal
  • Hij had eerst een andere videokaart ;)
    Dus aan het spel zal het niet liggen.
  • [quote:953712baa0="Black Shadow"]Hij had eerst een andere videokaart ;)
    Dus aan het spel zal het niet liggen.[/quote:953712baa0]

    aan de videokaart ook niet.
  • ik denk eerder dat het aan de soundcard ligt want kijk maar naar de melding.


    ERROR: area >= cm.numAreas
    ********************
    —– Server Shutdown —–
    —————————
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    ——- S_StopAllSounds (stop music) ——-
    ——- S_StopAllSounds Complete——-
    Called FadeSound with: 0.000000
    recursive error after: area >= cm.numAreas


    allemaal "SOUND-gezeik"

    en m'n soundcard zit aan m'n maincard.

    ik kom er echt niet meer uit!
    GREETZ Eusebio
  • Heb je alleen met dit spel problemen ?

    1. download alle patches van dit spel en breng ze aan.
    2. zoek de laatste versie Opengl drivers
    3. gebruik de 29:42 drivers van Nvidia
    4. installeer de laatste Directx

    Mocht het niet helpen, probeer dan maar Format c: (en installeer SE maar

    Heb je al een mailtje naar de makers van dit spel gestuurd ? Wat zeggen ze ?
  • nope… same problem with wolfenstein

    ENOUGH WITH ALL THE GREETZ
  • RTCW gebruikt exact de zelfde Engine als MOHAA. ze struikelen beiden waarscheinlijk over het zelfde probleem.

    Tips van Bosje al uitgevoerd?

    Andere games doen het wel?
  • nope.. niet helemaal …

    ik was niet gelijk van plan om effuh te fotmatten …
  • [quote:40f25e27a5="Eusebio"]nope.. niet helemaal …

    ik was niet gelijk van plan om effuh te formatten …[/quote:40f25e27a5]

    Formatten is de allerlaatste optie. Ik zag ook de andere post, download ook de laastse audio drivers maar.
    Enne, kijk in de FAQ, verwijder de oude video drivers grondig. En het is windows, en we trouble shooten, dus svp reboot na een deinstall en een install ook al geeft ie het niet aan.

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